<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
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	<title>
	Comments on: Compiz Patches	</title>
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	<link>/articles/compiz-patches/</link>
	<description>Software Engineer and Consultant</description>
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	<item>
		<title>
		By: Juergen Kreileder		</title>
		<link>/articles/compiz-patches/comment-page-1/#comment-57783</link>

		<dc:creator><![CDATA[Juergen Kreileder]]></dc:creator>
		<pubDate>Sat, 12 Apr 2008 14:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.blackdown.de/2007/11/15/compiz-patches/#comment-57783</guid>

					<description><![CDATA[:D
I tend to make mistakes like that too when I&#039;m tired...
buy!]]></description>
			<content:encoded><![CDATA[<p>:D<br />
I tend to make mistakes like that too when I&#8217;m tired&#8230;<br />
buy!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: joanna		</title>
		<link>/articles/compiz-patches/comment-page-1/#comment-57782</link>

		<dc:creator><![CDATA[joanna]]></dc:creator>
		<pubDate>Sat, 12 Apr 2008 13:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.blackdown.de/2007/11/15/compiz-patches/#comment-57782</guid>

					<description><![CDATA[haha, i even typed &quot;wright&quot;. It must have been late.

So long, Frank Lloyd Wright..]]></description>
			<content:encoded><![CDATA[<p>haha, i even typed &#8220;wright&#8221;. It must have been late.</p>
<p>So long, Frank Lloyd Wright..</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Juergen Kreileder		</title>
		<link>/articles/compiz-patches/comment-page-1/#comment-57781</link>

		<dc:creator><![CDATA[Juergen Kreileder]]></dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.blackdown.de/2007/11/15/compiz-patches/#comment-57781</guid>

					<description><![CDATA[It&#039;s not that hard!

#include &#060;tscope.h&#062;
[...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not that hard!</p>
<p>#include &lt;tscope.h&gt;<br />
[&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: joanna		</title>
		<link>/articles/compiz-patches/comment-page-1/#comment-57780</link>

		<dc:creator><![CDATA[joanna]]></dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.blackdown.de/2007/11/15/compiz-patches/#comment-57780</guid>

					<description><![CDATA[i&#039;m sorry, that wasn&#039;t wright. T-scope is important

#include 

//#define TESTRND

#define TR      2               // richting target
#define FR      2               // richting flanker
#define KLEUR   2               // kleur flanker
#define NCELLS  (TR*FR*KLEUR)
#define NREP    2
#define NTRIALS (NCELLS*NREP)
#define NOEF    4

#define NMAP    2

struct {
    int ppn, half;
    enum { COMP, INCOMP } map1, map;
    enum { LINKS, RECHTS } target, flanker;
    enum { WIT, GRIJS } kleur;
    enum { GEEN, LB, RB } xr, r;
    enum { FOUT, JUIST } corr;
    int rt, re;
} data[NTRIALS];

// -----------------------------------------------------------------------
void randomiseer(int ppnr, int half)
{
    int i, rnd[NTRIALS];

    if (0) {
        ts_rlist(NCELLS, NREP, rnd);
    } else {
        for (i = 0; i &#060; NTRIALS; i++)
            rnd[i] = i % NCELLS;
    }

    for (i = 0; i &#060; NTRIALS; i++) {

        data[i].ppn = ppnr;
        data[i].half = half;
        data[i].map1 = ppnr % NMAP;
        if (half == 0)
            data[i].map = data[i].map1;
        else
            data[i].map = !data[i].map1;

        int tmp = rnd[i];
        data[i].target = tmp % TR;
        tmp = tmp / TR;
        data[i].flanker = tmp % FR;
        tmp = tmp / FR;
        data[i].kleur = tmp % KLEUR;

        if (data[i].map == COMP) {
            if (data[i].target == LINKS)
                data[i].xr = LB;
            else
                data[i].xr = RB;
        } else {
            if (data[i].target == LINKS)
                data[i].xr = RB;
            else
                data[i].xr = LB;
        }
    }
}

void initialiseer()
{
    int i;
    for (i = 0; i &#060; NTRIALS; i++) {
        data[i].ppn = -1;
        data[i].half = -1;
        data[i].map1 = -1;
        data[i].map = -1;
        data[i].target = -1;
        data[i].flanker = -1;
        data[i].kleur = -1;
        data[i].xr = -1;
        data[i].r = -1;
        data[i].corr = -1;
        data[i].rt = -1;
        data[i].re = -1;
    }
}

void schrijf()
{
    int i;
    for (i = 0; i &#060; NTRIALS; i++) {
        printf(&quot;%02d &quot;, data[i].ppn);
        printf(&quot;%d &quot;, data[i].half);
        printf(&quot;%d &quot;, data[i].map1);
        printf(&quot;%d &quot;, data[i].map);
        printf(&quot;%d &quot;, data[i].target);
        printf(&quot;%d &quot;, data[i].flanker);
        printf(&quot;%d &quot;, data[i].kleur);
        printf(&quot;%d &quot;, data[i].xr);
        printf(&quot;%d &quot;, data[i].r);
        printf(&quot;%d &quot;, data[i].corr);
        printf(&quot;%d &quot;, data[i].rt);
        printf(&quot;%d &quot;, data[i].re);
        printf(&quot;\n&quot;);
    }
}

#ifdef TESTRND
int main()
{
    int i;
    for (i = 0; i &#060; NMAP; i++) {

        initialiseer();
        randomiseer(i, 0);
        schrijf();

        initialiseer();
        randomiseer(i, 1);
        schrijf();
    }
    return 0;
}

END_OF_MAIN();
#endif

// -----------------------------------------------------------------------
#define FIX mtt(500)
#define BLANK mtt(500)
#define MAXRT mtt(1200)
#define ITI mtt(1000)

struct {
    __int64 junk;
    __int64 t1, e1;
    __int64 t2, e2;
} tmp;

#define SIZE    5
#define DIST    20

void pijl(int rich, int pos)
{
    int x[3], y[3];
    if (rich == LINKS) {
        x[0] = SIZE + pos * DIST;
        x[1] = SIZE + pos * DIST;
        x[2] = -SIZE + pos * DIST;
    } else {
        x[0] = -SIZE + pos * DIST;
        x[1] = -SIZE + pos * DIST;
        x[2] = SIZE + pos * DIST;
    }
    y[0] = SIZE;
    y[1] = -SIZE;
    y[2] = 0;
    ts_triangle(x[0], y[0], x[1], y[1], x[2], y[2]);
}



void trial(int i)
{
    // fixatie
    ts_vsync(&#038;tmp.junk, &#038;tmp.junk);
    ts_clrscr();
    ts_printf_centre(0, 0, &quot;+&quot;);
    ts_wait(FIX);

    // blank
    ts_vsync(&#038;tmp.junk, &#038;tmp.junk);
    ts_clrscr();
    ts_wait(BLANK);

    // target en flanker
    ts_tobuff();
    ts_clrbuff();
    pijl(data[i].target, 0);
    if (data[i].kleur == GRIJS)
        ts_fgcolor(GREY50);
    pijl(data[i].flanker, -1);
    pijl(data[i].flanker, 1);
    ts_fgcolor(WHITE);
    ts_vsync(&#038;tmp.t1, &#038;tmp.e1);
    ts_blitbuff();
    ts_toscr();


    // respons verwerken
    data[i].r = ts_resp(&#038;tmp.t2, &#038;tmp.e2, MAXRT);
    ts_clrscr();
    if (data[i].r == 3) {
        schrijf();
        ts_fatal(&quot;escaped&quot;);
    }

    if (data[i].r == data[i].xr)
        data[i].corr = JUIST;
    else
        data[i].corr = FOUT;

    data[i].rt = ttm(tmp.t2 - tmp.t1);
    data[i].re = ttmu(tmp.e2 + tmp.e1);


    // iti
    ts_wait(ITI);
}

void instructies(char *fase)
{
    // instructies
    ts_printf_centre(0, ay(.5), fase);

    if (data[0].map == COMP)
        ts_printf_centre(0, 0, &quot;compatibel&quot;);
    else
        ts_printf_centre(0, 0, &quot;incompatibel&quot;);
    ts_button(0, -ay(.5));
    ts_clrscr();
}

#ifndef TESTRND
int main()
{
    // responsknoppen klaarmaken
    ts_defkey(M1);
    ts_defkey(M2);
    ts_defkey(KEY_ESC);

    // buffer aanzetten
    ts_doublebuff(ON);

    //ts_priority(HIGH);
    int i;

    // oefenfase 0
    initialiseer();
    randomiseer(0, 0);
    instructies(&quot;oefenfase&quot;);
    for (i = 0; i &#060; NOEF; i++)
        trial(i);

    // exp fase 0
    initialiseer();
    randomiseer(0, 0);
    instructies(&quot;experimentele fase&quot;);
    for (i = 0; i &#060; NTRIALS; i++)
        trial(i);
    schrijf();

    // oefenfase 1
    initialiseer();
    randomiseer(0, 1);
    instructies(&quot;oefenfase&quot;);
    for (i = 0; i &#060; NOEF; i++)
        trial(i);

    // exp fase 1
    initialiseer();
    randomiseer(0, 1);
    instructies(&quot;experimentele fase&quot;);
    for (i = 0; i &#060; NTRIALS; i++)
        trial(i);
    schrijf();

    // gedaan
    ts_printf_centre(0, 0, &quot;gedaan&quot;);
    ts_button(0, -ay(.5));
    return 0;
}

END_OF_MAIN();
#endif]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m sorry, that wasn&#8217;t wright. T-scope is important</p>
<p>#include </p>
<p>//#define TESTRND</p>
<p>#define TR      2               // richting target<br />
#define FR      2               // richting flanker<br />
#define KLEUR   2               // kleur flanker<br />
#define NCELLS  (TR*FR*KLEUR)<br />
#define NREP    2<br />
#define NTRIALS (NCELLS*NREP)<br />
#define NOEF    4</p>
<p>#define NMAP    2</p>
<p>struct {<br />
    int ppn, half;<br />
    enum { COMP, INCOMP } map1, map;<br />
    enum { LINKS, RECHTS } target, flanker;<br />
    enum { WIT, GRIJS } kleur;<br />
    enum { GEEN, LB, RB } xr, r;<br />
    enum { FOUT, JUIST } corr;<br />
    int rt, re;<br />
} data[NTRIALS];</p>
<p>// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
void randomiseer(int ppnr, int half)<br />
{<br />
    int i, rnd[NTRIALS];</p>
<p>    if (0) {<br />
        ts_rlist(NCELLS, NREP, rnd);<br />
    } else {<br />
        for (i = 0; i &lt; NTRIALS; i++)<br />
            rnd[i] = i % NCELLS;<br />
    }</p>
<p>    for (i = 0; i &lt; NTRIALS; i++) {</p>
<p>        data[i].ppn = ppnr;<br />
        data[i].half = half;<br />
        data[i].map1 = ppnr % NMAP;<br />
        if (half == 0)<br />
            data[i].map = data[i].map1;<br />
        else<br />
            data[i].map = !data[i].map1;</p>
<p>        int tmp = rnd[i];<br />
        data[i].target = tmp % TR;<br />
        tmp = tmp / TR;<br />
        data[i].flanker = tmp % FR;<br />
        tmp = tmp / FR;<br />
        data[i].kleur = tmp % KLEUR;</p>
<p>        if (data[i].map == COMP) {<br />
            if (data[i].target == LINKS)<br />
                data[i].xr = LB;<br />
            else<br />
                data[i].xr = RB;<br />
        } else {<br />
            if (data[i].target == LINKS)<br />
                data[i].xr = RB;<br />
            else<br />
                data[i].xr = LB;<br />
        }<br />
    }<br />
}</p>
<p>void initialiseer()<br />
{<br />
    int i;<br />
    for (i = 0; i &lt; NTRIALS; i++) {<br />
        data[i].ppn = -1;<br />
        data[i].half = -1;<br />
        data[i].map1 = -1;<br />
        data[i].map = -1;<br />
        data[i].target = -1;<br />
        data[i].flanker = -1;<br />
        data[i].kleur = -1;<br />
        data[i].xr = -1;<br />
        data[i].r = -1;<br />
        data[i].corr = -1;<br />
        data[i].rt = -1;<br />
        data[i].re = -1;<br />
    }<br />
}</p>
<p>void schrijf()<br />
{<br />
    int i;<br />
    for (i = 0; i &lt; NTRIALS; i++) {<br />
        printf(&#8220;%02d &#8220;, data[i].ppn);<br />
        printf(&#8220;%d &#8220;, data[i].half);<br />
        printf(&#8220;%d &#8220;, data[i].map1);<br />
        printf(&#8220;%d &#8220;, data[i].map);<br />
        printf(&#8220;%d &#8220;, data[i].target);<br />
        printf(&#8220;%d &#8220;, data[i].flanker);<br />
        printf(&#8220;%d &#8220;, data[i].kleur);<br />
        printf(&#8220;%d &#8220;, data[i].xr);<br />
        printf(&#8220;%d &#8220;, data[i].r);<br />
        printf(&#8220;%d &#8220;, data[i].corr);<br />
        printf(&#8220;%d &#8220;, data[i].rt);<br />
        printf(&#8220;%d &#8220;, data[i].re);<br />
        printf(&#8220;\n&#8221;);<br />
    }<br />
}</p>
<p>#ifdef TESTRND<br />
int main()<br />
{<br />
    int i;<br />
    for (i = 0; i &lt; NMAP; i++) {</p>
<p>        initialiseer();<br />
        randomiseer(i, 0);<br />
        schrijf();</p>
<p>        initialiseer();<br />
        randomiseer(i, 1);<br />
        schrijf();<br />
    }<br />
    return 0;<br />
}</p>
<p>END_OF_MAIN();<br />
#endif</p>
<p>// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
#define FIX mtt(500)<br />
#define BLANK mtt(500)<br />
#define MAXRT mtt(1200)<br />
#define ITI mtt(1000)</p>
<p>struct {<br />
    __int64 junk;<br />
    __int64 t1, e1;<br />
    __int64 t2, e2;<br />
} tmp;</p>
<p>#define SIZE    5<br />
#define DIST    20</p>
<p>void pijl(int rich, int pos)<br />
{<br />
    int x[3], y[3];<br />
    if (rich == LINKS) {<br />
        x[0] = SIZE + pos * DIST;<br />
        x[1] = SIZE + pos * DIST;<br />
        x[2] = -SIZE + pos * DIST;<br />
    } else {<br />
        x[0] = -SIZE + pos * DIST;<br />
        x[1] = -SIZE + pos * DIST;<br />
        x[2] = SIZE + pos * DIST;<br />
    }<br />
    y[0] = SIZE;<br />
    y[1] = -SIZE;<br />
    y[2] = 0;<br />
    ts_triangle(x[0], y[0], x[1], y[1], x[2], y[2]);<br />
}</p>
<p>void trial(int i)<br />
{<br />
    // fixatie<br />
    ts_vsync(&amp;tmp.junk, &amp;tmp.junk);<br />
    ts_clrscr();<br />
    ts_printf_centre(0, 0, &#8220;+&#8221;);<br />
    ts_wait(FIX);</p>
<p>    // blank<br />
    ts_vsync(&amp;tmp.junk, &amp;tmp.junk);<br />
    ts_clrscr();<br />
    ts_wait(BLANK);</p>
<p>    // target en flanker<br />
    ts_tobuff();<br />
    ts_clrbuff();<br />
    pijl(data[i].target, 0);<br />
    if (data[i].kleur == GRIJS)<br />
        ts_fgcolor(GREY50);<br />
    pijl(data[i].flanker, -1);<br />
    pijl(data[i].flanker, 1);<br />
    ts_fgcolor(WHITE);<br />
    ts_vsync(&amp;tmp.t1, &amp;tmp.e1);<br />
    ts_blitbuff();<br />
    ts_toscr();</p>
<p>    // respons verwerken<br />
    data[i].r = ts_resp(&amp;tmp.t2, &amp;tmp.e2, MAXRT);<br />
    ts_clrscr();<br />
    if (data[i].r == 3) {<br />
        schrijf();<br />
        ts_fatal(&#8220;escaped&#8221;);<br />
    }</p>
<p>    if (data[i].r == data[i].xr)<br />
        data[i].corr = JUIST;<br />
    else<br />
        data[i].corr = FOUT;</p>
<p>    data[i].rt = ttm(tmp.t2 &#8211; tmp.t1);<br />
    data[i].re = ttmu(tmp.e2 + tmp.e1);</p>
<p>    // iti<br />
    ts_wait(ITI);<br />
}</p>
<p>void instructies(char *fase)<br />
{<br />
    // instructies<br />
    ts_printf_centre(0, ay(.5), fase);</p>
<p>    if (data[0].map == COMP)<br />
        ts_printf_centre(0, 0, &#8220;compatibel&#8221;);<br />
    else<br />
        ts_printf_centre(0, 0, &#8220;incompatibel&#8221;);<br />
    ts_button(0, -ay(.5));<br />
    ts_clrscr();<br />
}</p>
<p>#ifndef TESTRND<br />
int main()<br />
{<br />
    // responsknoppen klaarmaken<br />
    ts_defkey(M1);<br />
    ts_defkey(M2);<br />
    ts_defkey(KEY_ESC);</p>
<p>    // buffer aanzetten<br />
    ts_doublebuff(ON);</p>
<p>    //ts_priority(HIGH);<br />
    int i;</p>
<p>    // oefenfase 0<br />
    initialiseer();<br />
    randomiseer(0, 0);<br />
    instructies(&#8220;oefenfase&#8221;);<br />
    for (i = 0; i &lt; NOEF; i++)<br />
        trial(i);</p>
<p>    // exp fase 0<br />
    initialiseer();<br />
    randomiseer(0, 0);<br />
    instructies(&#8220;experimentele fase&#8221;);<br />
    for (i = 0; i &lt; NTRIALS; i++)<br />
        trial(i);<br />
    schrijf();</p>
<p>    // oefenfase 1<br />
    initialiseer();<br />
    randomiseer(0, 1);<br />
    instructies(&#8220;oefenfase&#8221;);<br />
    for (i = 0; i &lt; NOEF; i++)<br />
        trial(i);</p>
<p>    // exp fase 1<br />
    initialiseer();<br />
    randomiseer(0, 1);<br />
    instructies(&#8220;experimentele fase&#8221;);<br />
    for (i = 0; i &lt; NTRIALS; i++)<br />
        trial(i);<br />
    schrijf();</p>
<p>    // gedaan<br />
    ts_printf_centre(0, 0, &#8220;gedaan&#8221;);<br />
    ts_button(0, -ay(.5));<br />
    return 0;<br />
}</p>
<p>END_OF_MAIN();<br />
#endif</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: joanna		</title>
		<link>/articles/compiz-patches/comment-page-1/#comment-57779</link>

		<dc:creator><![CDATA[joanna]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.blackdown.de/2007/11/15/compiz-patches/#comment-57779</guid>

					<description><![CDATA[#include 

#define KLEUR   2
#define POS     2
#define NCELLS  (KLEUR * POS)
#define NREPS   4
#define NTRIALS (NCELLS * NREPS)
#define NOEF        5
#define NMAP    2

struct {
    int ppn;
    enum { GL, GR } map;
    enum { GROEN, ROOD } kleur;
    enum { LINKS, RECHTS } pos;
    enum { GEEN, LB, RB } xr, r;
    enum { FOUT, GOED } corr;
    int rt, re;
} data[NTRIALS];

void initializeer()
{
    int i;
    for (i = 0; i &#060; NTRIALS; i++) {
        data[i].ppn = -1;
        data[i].map = -1;
        data[i].kleur = -1;
        data[i].pos = -1;
        data[i].xr = -1;
        data[i].r = -1;
        data[i].corr = -1;
        data[i].rt = -1;
        data[i].re = -1;
    }
}

void schrijf()
{
    int i;
    for (i = 0; i &#060; NTRIALS; i++) {
        printf(&quot;%d &quot;, data[i].ppn);
        printf(&quot;%d &quot;, data[i].map);
        printf(&quot;\t&quot;);
        printf(&quot;%02d &quot;, i);
        printf(&quot;%d &quot;, data[i].kleur);
        printf(&quot;%d &quot;, data[i].pos);
        printf(&quot;\t&quot;);
        printf(&quot;%d &quot;, data[i].xr);
        printf(&quot;%d &quot;, data[i].r);
        printf(&quot;%d &quot;, data[i].corr);
        printf(&quot;\t&quot;);
        printf(&quot;%4d &quot;, data[i].rt);
        printf(&quot;%4d &quot;, data[i].re);
        printf(&quot;\n&quot;);
    }
}

#ifndef RND_C
int main()
{
    initializeer();
    schrijf();
    return 0;
}

END_OF_MAIN();
#endif]]></description>
			<content:encoded><![CDATA[<p>#include </p>
<p>#define KLEUR   2<br />
#define POS     2<br />
#define NCELLS  (KLEUR * POS)<br />
#define NREPS   4<br />
#define NTRIALS (NCELLS * NREPS)<br />
#define NOEF        5<br />
#define NMAP    2</p>
<p>struct {<br />
    int ppn;<br />
    enum { GL, GR } map;<br />
    enum { GROEN, ROOD } kleur;<br />
    enum { LINKS, RECHTS } pos;<br />
    enum { GEEN, LB, RB } xr, r;<br />
    enum { FOUT, GOED } corr;<br />
    int rt, re;<br />
} data[NTRIALS];</p>
<p>void initializeer()<br />
{<br />
    int i;<br />
    for (i = 0; i &lt; NTRIALS; i++) {<br />
        data[i].ppn = -1;<br />
        data[i].map = -1;<br />
        data[i].kleur = -1;<br />
        data[i].pos = -1;<br />
        data[i].xr = -1;<br />
        data[i].r = -1;<br />
        data[i].corr = -1;<br />
        data[i].rt = -1;<br />
        data[i].re = -1;<br />
    }<br />
}</p>
<p>void schrijf()<br />
{<br />
    int i;<br />
    for (i = 0; i &lt; NTRIALS; i++) {<br />
        printf(&#8220;%d &#8220;, data[i].ppn);<br />
        printf(&#8220;%d &#8220;, data[i].map);<br />
        printf(&#8220;\t&#8221;);<br />
        printf(&#8220;%02d &#8220;, i);<br />
        printf(&#8220;%d &#8220;, data[i].kleur);<br />
        printf(&#8220;%d &#8220;, data[i].pos);<br />
        printf(&#8220;\t&#8221;);<br />
        printf(&#8220;%d &#8220;, data[i].xr);<br />
        printf(&#8220;%d &#8220;, data[i].r);<br />
        printf(&#8220;%d &#8220;, data[i].corr);<br />
        printf(&#8220;\t&#8221;);<br />
        printf(&#8220;%4d &#8220;, data[i].rt);<br />
        printf(&#8220;%4d &#8220;, data[i].re);<br />
        printf(&#8220;\n&#8221;);<br />
    }<br />
}</p>
<p>#ifndef RND_C<br />
int main()<br />
{<br />
    initializeer();<br />
    schrijf();<br />
    return 0;<br />
}</p>
<p>END_OF_MAIN();<br />
#endif</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
